Tag : iOS

It is time we had a new look

by Huss
Categories: Development, iOS
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Published on: May 15, 2012

Yarnaby World 3 is live and for the next update we have quite a few things planned. Some that could even be considered crazy! Well let me start with the crazy update. We are porting the game which is currently written using Corona SDK to Moai SDK. We hope to […]

New levels for Yarnaby currently being approved by Apple

by Huss
Categories: Development, iOS, News
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Published on: April 17, 2012

We have added a new world to Yarnaby. We are really excited by these additions as they are not just new levels but additional game mechanics. We now have moving and rotating fireballs to avoid. These have allowed us to build more challenging levels. That require more thought and quick […]

Off to see the wizard…

Categories: Development, iOS
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Published on: January 19, 2012

As you all may know Yarnaby has been sent to Apple for review. We have put the press release on this page and plan to have our release trailer ready for tomorrow. We also thought we would make a small list to prepare any indie new comers when entering the […]

Testflight testers required!

Categories: Development, iOS, Uncategorized
Comments: 2 Comments
Published on: January 11, 2012

Hi all as you may have seen we’ve released a video tutorial for our next iPhone game release Yarnaby. We are making some minor tweaks and are looking for some testers on testflightapp.com to help us out. We haven’t been able to test on iOS 5 or the iPhone 4S […]

Yarnaby coming soon to the Apple App Store!

Categories: News
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Published on: January 4, 2012

We are very close to release now and very excited! Below we would like to share with you the icon for our next game release titled ‘Yarnaby’ While we are here we would also like to share the start page for our game. We may make small amends to this […]

Right tools for the right job

by Huss
Categories: Development, iOS
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Published on: January 3, 2012

Having the right tools for the job is crucial if you want to get a job done quickly. Not having a level editor and using Corona SDK to code a physics based ragdoll game felt like trying to screw in a screw with a wrench! Fed up of the long […]

Corona SDK and my first game

Categories: Development, iOS
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Published on: December 14, 2011

Today I would like to announce one of the projects I’m working on and take a little look into the tools I’ve used to create it. Behold ‘untitled project’ being built using the Corona SDK. The game is a Ragdoll based physics game. I came up with the idea while […]

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