Tag : iOS

Off to see the wizard…

Categories: Development, iOS
Tags: , , ,
Comments: No Comments
Published on: January 19, 2012

As you all may know Yarnaby has been sent to Apple for review. We have put the press release on this page and plan to have our release trailer ready for tomorrow. We also thought we would make a small list to prepare any indie new comers when entering the [...]

Testflight testers required!

Categories: Development, iOS, Uncategorized
Comments: 2 Comments
Published on: January 11, 2012

Hi all as you may have seen we’ve released a video tutorial for our next iPhone game release Yarnaby. We are making some minor tweaks and are looking for some testers on testflightapp.com to help us out. We haven’t been able to test on iOS 5 or the iPhone 4S [...]

Yarnaby coming soon to the Apple App Store!

Categories: News
Comments: No Comments
Published on: January 4, 2012

We are very close to release now and very excited! Below we would like to share with you the icon for our next game release titled ‘Yarnaby’ While we are here we would also like to share the start page for our game. We may make small amends to this [...]

Right tools for the right job

by Huss
Categories: Development, iOS
Comments: No Comments
Published on: January 3, 2012

Having the right tools for the job is crucial if you want to get a job done quickly. Not having a level editor and using Corona SDK to code a physics based ragdoll game felt like trying to screw in a screw with a wrench! Fed up of the long [...]

Corona SDK and my first game

Categories: Development, iOS
Comments: No Comments
Published on: December 14, 2011

Today I would like to announce one of the projects I’m working on and take a little look into the tools I’ve used to create it. Behold ‘untitled project’ being built using the Corona SDK. The game is a Ragdoll based physics game. I came up with the idea while [...]

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Welcome , today is Thursday, February 23, 2012