Tag : Game Development

Startups, Finding clients and the first month of ‘being my own boss’

Categories: News, Ramblings
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Published on: November 7, 2012

Well it has been a roller coaster of a month and even though I said I was going to take it easy; a fair share of opportunities have  come up. I started off this journey by heading to a local business meetup. Armed with nothing but myself (business cards still […]

My own company, Freelance, Contracting and app development

by Huss
Categories: 360, Android, Development, iOS, News, PC, PSP, Ramblings, Web
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Published on: September 19, 2012

Things have been a bit quite on this blog for a while, but things are starting to move again. Why? Well the first and biggest piece of news. I am leaving my full-time job to take a shot at running my own company. I will mostly be doing freelance or contract web […]

It is time we had a new look

by Huss
Categories: Development, iOS
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Published on: May 15, 2012

Yarnaby World 3 is live and for the next update we have quite a few things planned. Some that could even be considered crazy! Well let me start with the crazy update. We are porting the game which is currently written using Corona SDK to Moai SDK. We hope to […]

Right tools for the right job

by Huss
Categories: Development, iOS
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Published on: January 3, 2012

Having the right tools for the job is crucial if you want to get a job done quickly. Not having a level editor and using Corona SDK to code a physics based ragdoll game felt like trying to screw in a screw with a wrench! Fed up of the long […]

Corona SDK and my first game

Categories: Development, iOS
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Published on: December 14, 2011

Today I would like to announce one of the projects I’m working on and take a little look into the tools I’ve used to create it. Behold ‘untitled project’ being built using the Corona SDK. The game is a Ragdoll based physics game. I came up with the idea while […]

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