Tag : Corona SDK

It is time we had a new look

by Huss
Categories: Development, iOS
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Published on: May 15, 2012

Yarnaby World 3 is live and for the next update we have quite a few things planned. Some that could even be considered crazy! Well let me start with the crazy update. We are porting the game which is currently written using Corona SDK to Moai SDK. We hope to […]

New levels for Yarnaby currently being approved by Apple

by Huss
Categories: Development, iOS, News
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Published on: April 17, 2012

We have added a new world to Yarnaby. We are really excited by these additions as they are not just new levels but additional game mechanics. We now have moving and rotating fireballs to avoid. These have allowed us to build more challenging levels. That require more thought and quick […]

Right tools for the right job

by Huss
Categories: Development, iOS
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Published on: January 3, 2012

Having the right tools for the job is crucial if you want to get a job done quickly. Not having a level editor and using Corona SDK to code a physics based ragdoll game felt like trying to screw in a screw with a wrench! Fed up of the long […]

Corona SDK and my first game

Categories: Development, iOS
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Published on: December 14, 2011

Today I would like to announce one of the projects I’m working on and take a little look into the tools I’ve used to create it. Behold ‘untitled project’ being built using the Corona SDK. The game is a Ragdoll based physics game. I came up with the idea while […]

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